MOS + Amazon RE:PLAY - Button Mash
Design, Fabrication, Hardware Engineering2019
2019 Intersect Festival and AWS RE:PLAY Interactive Art and Games Festival
MOS was tasked with creating a massive button smashing arcade game for Amazon’s RE:PLAY festival in Las Vegas. The final design featured CO2 pyrotechnics, 100ft led panel “raceway” and two contestants squaring off in a battle of who can button mash the fastest.
polygonfuture was invited by MOS and Production Club to design and fabricate a hardened custom game-reactive LED arcade controller for the 2019 AWS Intersect / RE:PLAY festival in Las Vegas.
The design and engineering process had to factor in the punishing abuse that an arcade console would take in a live music and interactive arts festival of over 35,000 visitors over the course of a week.
Custom electronics, reactive RGB LED hardware, and buttons were designed to take a beating, while allowing for an interactive game-controller that reacted to the on-screen gameplay. The console itself was designed for hot-swappable assemblies in-case of on-site failure. Swaps could take place in a matter of seconds with no downtime to the installation.
In the end our engineering and design withstood the entire festival without any hot-swaps or touchups.
MOS was tasked with creating a massive button smashing arcade game for Amazon’s RE:PLAY festival in Las Vegas. The final design featured CO2 pyrotechnics, 100ft led panel “raceway” and two contestants squaring off in a battle of who can button mash the fastest.
polygonfuture was invited by MOS and Production Club to design and fabricate a hardened custom game-reactive LED arcade controller for the 2019 AWS Intersect / RE:PLAY festival in Las Vegas.
The design and engineering process had to factor in the punishing abuse that an arcade console would take in a live music and interactive arts festival of over 35,000 visitors over the course of a week.
Custom electronics, reactive RGB LED hardware, and buttons were designed to take a beating, while allowing for an interactive game-controller that reacted to the on-screen gameplay. The console itself was designed for hot-swappable assemblies in-case of on-site failure. Swaps could take place in a matter of seconds with no downtime to the installation.
In the end our engineering and design withstood the entire festival without any hot-swaps or touchups.
TECHNIQUES
Fusion 360 CAD
Teensy MCU
Touch Designer
3D Printing Addressable RGB LED + controller
Fusion 360 CAD
Teensy MCU
Touch Designer
3D Printing Addressable RGB LED + controller
CLIENT
Master of Shapes (MOS)
Production Club
Master of Shapes (MOS)
Production Club
CREDITS
Designer: Jonathan Moore
Engineering & Fab: Jonathan Moore, Object Construct
Electronics / Hardware: Jonathan Moore
Designer: Jonathan Moore
Engineering & Fab: Jonathan Moore, Object Construct
Electronics / Hardware: Jonathan Moore
Installation View:





Design Process:





Engineering Process:




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